But most of time we need to work with sprite sheet( image which has all animation sequence) and we need to perform animation using sprite sheet.
In following code I has have done sprite animation using sprite sheet. Trick here is to draw only certain portion of whole pixmap using QPainter's drawPixmap API.
My code goes as below
class Sprite { public: Sprite(); void draw( QPainter* painter); QPoint pos() const; void nextFrame(); private: QPixmap* mSpriteImage; int mCurrentFrame; QPoint mPos; int mXDir; }; Sprite::Sprite():mPos(0,0),mCurrentFrame(0) { mSpriteImage = new QPixmap(":dragon.png"); } void Sprite::draw( QPainter* painter) { painter->drawPixmap ( mPos.x(),mPos.y(), *mSpriteImage, mCurrentFrame, 0, 100,100 ); } QPoint Sprite::pos() const { return mPos; } void Sprite::nextFrame() { //following variable keeps track which //frame to show from sprite sheet mCurrentFrame += 100; if (mCurrentFrame >= 500 ) mCurrentFrame = 0; mPos.setX( mPos.x() + 10 ); }
Sprite sheet used for above code is as follow.
Could you be more specific with this tutorial? I have no idea how to use this code in Qt Creator, because:
ReplyDelete1. What kind of project can run this? Qt Widget Application or Qt Console Application etc ?
2. Does that code go into header or main.cpp etc?