Monday, August 16, 2010

Creating custom graphics item in Qt's graphics view

Now a days I started to learn Qt's Graphics view. Initially I was struggling with it but once I started programming with it I found that its quite easy and powerful. What I like most about it is, while creating custom item we can perform paint opration with items local coordinate and need not worry about scene coordinate.

While creating custom graphics item, Your class needs to be derived from QGraphicsItem or QGraphicsObject. If your object needs to use signal/slot than derive your class from QGraphicsObject else derive it from QGraphicsItem and override paint and boundingRect methods.

For test application I tried to create sprite with custom graphics item that shows rolling ball animation. Following is code for my custom graphics item.
#include <QGraphicsObject>
#include <QPixmap>

class BallGraphicsItem : public QGraphicsObject
{
    Q_OBJECT
public:

    BallGraphicsItem();
    ~BallGraphicsItem();

    void paint ( QPainter * painter, 
const QStyleOptionGraphicsItem * option, 
QWidget * widget = 0 );

    QRectF boundingRect() const;

public slots:
    void move();
    void nextFrame();
private:

    QPixmap mBallImage;    
    int mCurrentRow;
    int mCurrentColumn;    
};

#endif // BALLGRAPHICSITEM_H

#include "ballgraphicsitem.h"
#include <QPainter>
#include <math.h>
#include <QBitmap>


BallGraphicsItem::BallGraphicsItem()
    :QGraphicsObject( ),mBallImage(":sphere.bmp"),
mCurrentRow(0),mCurrentColumn(0)
{
    //masking image to make image transperent
    mBallImage.setMask( 
mBallImage.createMaskFromColor(QColor(255,0,255)));    
}

BallGraphicsItem::~BallGraphicsItem()
{}

QRectF BallGraphicsItem::boundingRect() const
{
    return QRectF(0,0,32,32);
}

void BallGraphicsItem::paint ( QPainter *painter, 
const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/ )
{
    painter->drawPixmap(0,0,mBallImage, 
mCurrentColumn* 32 ,mCurrentRow*32, 32,32);
}

void BallGraphicsItem::nextFrame()
{
    mCurrentColumn = ++mCurrentColumn % 8;
    if( mCurrentColumn == 0 ) {
        mCurrentRow = ++mCurrentRow %4;
    }
}

void BallGraphicsItem::move()
{    
    setPos( x() + 2, y());
    nextFrame();
}

And my main.cpp file looks like following.
#include <QApplication>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QTimer>
#include "ballgraphicsitem.h"

int main( int argc, char* argv[] )
{
    QApplication app(argc,argv);

    QGraphicsScene scene( 0, 0, 840, 480 );
    QGraphicsView view(&scene);
    view.setRenderHint(QPainter::Antialiasing);
    view.show();

    BallGraphicsItem* ball = new BallGraphicsItem();
    ball->setPos(10,10);
    scene.addItem( ball );

    QTimer *timer = new QTimer(qApp);
    timer->start(1000/30);
    QObject::connect(timer,SIGNAL(timeout()),ball,SLOT(move()));

    return app.exec();
} 
For above code I am using following image, don't know from where I downloaded image.

4 comments:

  1. I tried to make this code work under windows... however i see no animation... just blank canvas.

    http://rapidshare.com/files/422045641/testapp.zip

    ReplyDelete
  2. Hi, Thanks for writing.
    I tried your testapp, Resouce file is missing from you Qt project. Do like following.
    1) You need to include resource file in you .pro file. Include it like RESOURCES += testapp.qrc

    2) Create resource file named testapp.qrc with content as below



    sphere.bmp



    Then it should start working.

    ReplyDelete
  3. :) In my previous comment blogger remove resource file's tag, Trying to paste resource file again.

    <RCC>
    <qresource prefix="/">
    <file>sphere.bmp</file>
    </qresource>
    </RCC>

    ReplyDelete
  4. Name of headfile should be: ballgraphicsitem.h
    Name of source file should be: ballgraphicsitem.cpp
    Nam of resource should be: BallGraphicsItem.qrc and this text should be inside the file:


    sphere.jpg


    And BallGraphicsItem.pro file :
    QT += core gui

    TARGET = BallGraphicsItem
    TEMPLATE = app


    SOURCES += main.cpp\
    ballgraphicsitem.cpp

    HEADERS += ballgraphicsitem.h

    RESOURCES += \
    BallGraphicsItem.qrc

    ReplyDelete